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Two-Tailed Playthrough – Super Mario RPG Part 7 “The Kindom is Saved… For the Moment.”

Posted in Tailz64 with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on September 6, 2008 by tailz64

We’ve finally reached the end. It took me longer than I thought it would but I got through Super Mario RPG. In this part I head into Bowser’s Keep and overcome numerous (easy and fun) challenges to reach the top of the castle. At the top I fight Exor, the giant sword that pierced the castle in the beginning of the game. He goes down somewhat quick and sucks me in to Smithy’s world where he is making his weapons. Once there I head back to Mario’s world and pick up a couple things then head back to Smithy’s and make my way to his factory.

Along the way I take out several enemies including remade versions (much weaker) of previous enemies and bosses. I also take out Count Down (alarm clock from hell) and Cloaker and Domino (wannabe terrible duo). With them out of the way I head into Smithy’s Factory and take out his workers before fighting him in the final showdown.

Smithy is a lengthy fight but it’s not hard, especially at my level. His first form goes down rather quick and then the real fight begins. I’ve never gotten as many freebies with Rock Candy as I did in this run. It wouldn’t have mattered if I got them or not but it did make things go a little faster. Smithy eventually goes down and we get to see a great ending. I hope you enjoyed my playthrough of Super Mario RPG. I know it’s been done a thousand + times over but I wanted to do it anyway. I’ll be back soon with my next Two-Tailed Playthrough. What it is…. you’ll have to wait and see.

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