Hey everyone welcome to another Two-Tailed Playthrough! This time I bring to you Earthworm Jim for the SNES. Earthworm Jim is a run and gun platformer with some of the wackiest antics you will ever see in a video game. It’s chock full of great graphics, music, and gameplay. Made back in 1994 for the Sega Megadrive/Genesis Earthworm Jim was subsequently ported to the SNES, Game Boy, Game Gear, Master System, and when it came out, the Gameboy Advance. The game is utter greatness with the only downfall being it’s length. The game is too short and as such I get through it in under an hour.
The game throws you right into the action without mentioning the story. The story is just as comical as the game. Earthworm Jim was a normal earthworm living his life on Earth. One day while trying to avoid becoming a crow’s dinner a super, ultra-high-tech, indestructable space suit fell from the sky right on top of Jim’s worm hole. When Jim crawled out of his hole and into the suit the suit recognized him and bonded to him, giving him complete control of the suit and all it’s awesome powers. Thus Earthworm Jim was born. The suit fell from the sky because it was stolen from the Evil Queen by Snott, a Booper being. Snott was attacked by Psycrow, the Evil Queen’s henchman and his ship was destroyed, sending the suit plummeting to Earth. Now that Jim has it Psycrow will stop at nothing to get it back. Jim overhears Psycrow telling the Evil Queen that he suspects the suit fell to Earth and will begin looking for it. Hearing this Jim flees to New Junk City where the biggest adventure of his life begins.